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I like the sideways orientation for a big playfield! And also the lack of time pressure. Crank controls work great. Thanks for the game!

Tip for beginners—there are 4 types of square, and two of those are "bolts," as follows: groups of light squares disappear when they touch a light-colored lightning-bolt. Groups of dark squares disappear when they touch a dark-colored lightning-bolt. Diagonal touches don't count.

One question: why do some matching squares not disappear? I see in the GIF on this page that sometimes a falling block will lead to a "chain reaction" but some matching squares are included in that, while others aren't. Maybe I'm misunderstanding what a "square group" means.

(Also, for what it's worth: maybe higher contrast might be helpful in low light? What if the darker color squares/bolts were closer to black, the lighter ones closer to white, and the lightning bolts were not square-shaped, so they stood out more?)

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Thanks for the feedback! Lack of time pressure and fluid crank controls were key aspects of transmewting's design, so it's great to hear you enjoyed them!

A "square group" is a group of 4 blocks of the same type (catnip or fish paste) arranged in a square. Blocks will remain in the room until they are in a square group and connected to a bolt.

Be sure to download the 2.0 update, one of the new features is a demo on the title screen that demonstrates various ways to combine bolts and square groups together!

Thanks, I think I understand now! I didn't grasp "square groups" (not even in the 2.0 demo animation) because the groups that highlight aren't 2x2, they are groups of 5 squares. If that's confusing to people, maybe they could be referred to as "2x2 groups" instead of "square groups" or something. (And/or the actual 2x2 square could be highlighted differently from the bolt when you match, so visually there is a 2x2 group to see.)